
Void Reavers
Void Reavers is a civic in Stellaris 4.5.2. Requirements: Is some degree of Militarist; Is not Xenophile. Not with Gestalt Consciousness, authority Corporate, civic Fanatic Purifiers or Barbaric Despoilers or Scorched World Heralds and origin Forever Cruise. It gives -5% Military Ship Alloys Cost, +5% Military Ship Energy Upkeep and +60 Add Attunement with the Eater of Worlds. DLC: Nomads.
What Void Reavers does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Unlocks the Plundering bombardment stance, which allows us to steal resources produced on a planet.
- Additional Waystation Modules: Defenses and Piracy Modules.
- -5%
Military Ship Alloys Cost - +5%
Military Ship Energy Upkeep - +60Add Attunement with the Eater of Worlds
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Not: Ethic: Gestalt Consciousness
- Not: Authority: Corporate
- Nomadic empire
- Is some degree of Militarist
- Is not Xenophile
- None of
- Not: Origin: Forever Cruise
Cannot be taken with Void Reavers
Civics that forbid this one or that this one forbids.
Other versions
swap_type: another name or text when its condition holds (nomadic empires, lithoids…).
Void Reavers- Unlocks the Plundering bombardment stance, which allows us to steal resources produced on a planet. - Additional Waystation Modules: Defenses and Piracy Modules.- DLC: first contact
In the game
Freebooters of the stars, this society has only vague notions of property. They respect the right of the strong and the cunning to seize ill-protected riches for themselves.
Try it in the empire builder →
Void Reavers: questions
What are the requirements for Void Reavers in Stellaris?
Is some degree of Militarist; Is not Xenophile. Not with Gestalt Consciousness, authority Corporate, civic Fanatic Purifiers or Barbaric Despoilers or Scorched World Heralds and origin Forever Cruise. DLC: Nomads.
What can't Void Reavers be combined with?
Scorched World Heralds, Fanatic Purifiers and Barbaric Despoilers — each forbids the other in the files' rules.
What does the Void Reavers civic do?
It gives -5% Military Ship Alloys Cost, +5% Military Ship Energy Upkeep and +60 Add Attunement with the Eater of Worlds, plus the effects its description lists.
Can Void Reavers be changed after the game starts?
No — the files set it as not modifiable after the empire is created (modification = no).
What is the ID of Void Reavers?
civic_void_reavers (Stellaris 4.5.2).
Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).