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Constructobot

Civic · Machine Intelligences
Machine IntelligencesCan be changed later

Constructobot is a civic in Stellaris 4.5.2 for Machine Intelligences. Requirements: authority Machine Intelligence. It gives +25% Growth Node Experience Gain, -15% Infrastructure Cost and +15% Infrastructure Build Speed.

Kind
Civic
Group
Machine Intelligences
Players can pick it
yes
Clashes with
0
ID
civic_machine_builder
Constructobot

What Constructobot does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Waives Technology requirements for  Basic District Specializations

  • +25%Growth Node Experience Gain
  • -15%Infrastructure Cost
  • +15%Infrastructure Build Speed
  • +60Add Attunement with the Composer of Strands

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

Responsible for organizing all planetary construction since its inception, the Machine Intelligence executes efficiently on all manner of facility construction projects.

Try it in the empire builder →

Constructobot: questions

What are the requirements for Constructobot in Stellaris?

authority Machine Intelligence.

What does the Constructobot civic do?

It gives +25% Growth Node Experience Gain, -15% Infrastructure Cost, +15% Infrastructure Build Speed and +60 Add Attunement with the Composer of Strands, plus the effects its description lists.

Can Constructobot be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Constructobot?

civic_machine_builder (Stellaris 4.5.2).

Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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