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Delegated Functions

Civic · Machine Intelligences
Machine IntelligencesCan be changed later

Delegated Functions is a civic in Stellaris 4.5.2 for Machine Intelligences. Requirements: authority Machine Intelligence. It gives +25% Regulatory Node Experience Gain, +1 Recruitable Leaders per Class and +1 Envoy Capacity.

Kind
Civic
Group
Machine Intelligences
Players can pick it
yes
Clashes with
0
ID
civic_machine_delegated_functions
Delegated Functions

What Delegated Functions does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

  • +25%Regulatory Node Experience Gain
  • +1Recruitable Leaders per Class
  • +1Envoy Capacity

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

The Machine Intelligence works to reduce vulnerability by increasing modularity, reducing the strain of deploying additional semi-independent Units.

Try it in the empire builder →

Delegated Functions: questions

What are the requirements for Delegated Functions in Stellaris?

authority Machine Intelligence.

What does the Delegated Functions civic do?

It gives +25% Regulatory Node Experience Gain, +1 Recruitable Leaders per Class and +1 Envoy Capacity.

Can Delegated Functions be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Delegated Functions?

civic_machine_delegated_functions (Stellaris 4.5.2).

Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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