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Standby Protocols

Civic · Machine Intelligences
Machine IntelligencesCan be changed laterNomads

Standby Protocols is a civic in Stellaris 4.5.2 for Machine Intelligences. Requirements: authority Machine Intelligence. It gives +10% Leader Lifespan and +25% Regulatory Node Experience Gain. DLC: Nomads.

Kind
Civic
Group
Machine Intelligences
Players can pick it
yes
Clashes with
0
ID
civic_machine_deep_sleep
Standby Protocols

What Standby Protocols does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Initial  Pops: +3000

- Starting and Future Arkships: Deprecated Cryo Pods: +3

  • +10%Leader Lifespan
  • +25%Regulatory Node Experience Gain

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

This nomadic Machine Intelligence optimizes its routes by turning off ineffective units, only booting them up when needed.

Try it in the empire builder →

Standby Protocols: questions

What are the requirements for Standby Protocols in Stellaris?

authority Machine Intelligence. DLC: Nomads.

What does the Standby Protocols civic do?

It gives +10% Leader Lifespan and +25% Regulatory Node Experience Gain, plus the effects its description lists.

Can Standby Protocols be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Standby Protocols?

civic_machine_deep_sleep (Stellaris 4.5.2).

Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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