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Sovereign Circuits

Civic · Machine Intelligences
Machine IntelligencesCan be changed laterGalactic Paragons

Sovereign Circuits is a civic in Stellaris 4.5.2 for Machine Intelligences. Requirements: authority Machine Intelligence. It gives +1 Additional Leader Trait Options and +25% Regulatory Node Experience Gain. DLC: Galactic Paragons.

Kind
Civic
Group
Machine Intelligences
Players can pick it
yes
Clashes with
0
ID
civic_machine_upkeep_twister
Sovereign Circuits

What Sovereign Circuits does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

Change 1 Base  Unity Leader Upkeep to 2  Energy Credits

  • +1Additional Leader Trait Options
  • +25%Regulatory Node Experience Gain

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

Units produced by this machine intelligence come equipped with autonomous decision-making software. More efficient and effective than older models, these units nevertheless require greater power input.

Try it in the empire builder →

Sovereign Circuits: questions

What are the requirements for Sovereign Circuits in Stellaris?

authority Machine Intelligence. DLC: Galactic Paragons.

What does the Sovereign Circuits civic do?

It gives +1 Additional Leader Trait Options and +25% Regulatory Node Experience Gain, plus the effects its description lists.

Can Sovereign Circuits be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Sovereign Circuits?

civic_machine_upkeep_twister (Stellaris 4.5.2).

Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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