
Spyware Directives
Spyware Directives is a civic in Stellaris 4.5.2 for Machine Intelligences. Requirements: authority Machine Intelligence. It gives +1 Codebreaking, +25% Infiltration Speed and +1 Envoy Capacity. DLC: Nemesis.
What Spyware Directives does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Guaranteed Research Options: Basic Cloaking Fields
- +1Codebreaking
- +25%Infiltration Speed
- +1Envoy Capacity
- -25Trust Cap
- +25%Regulatory Node Experience Gain
- +60Add Attunement with the Cradle of Souls
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
Other versions
swap_type: another name or text when its condition holds (nomadic empires, lithoids…).
Spyware Directives- Guaranteed Research Options: Basic Cloaking Fields- DLC: first contact
In the game
This Machine Intelligence has optimized hacking and surveillance protocols. Information acquisition by any means necessary is one of its core directives.
Try it in the empire builder →
Spyware Directives: questions
What are the requirements for Spyware Directives in Stellaris?
authority Machine Intelligence. DLC: Nemesis.
What does the Spyware Directives civic do?
It gives +1 Codebreaking, +25% Infiltration Speed, +1 Envoy Capacity, -25 Trust Cap, +25% Regulatory Node Experience Gain and +60 Add Attunement with the Cradle of Souls, plus the effects its description lists.
Can Spyware Directives be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Spyware Directives?
civic_machine_spybots (Stellaris 4.5.2).
Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).