
Slaver Guilds
Slaver Guilds is a civic in Stellaris 4.5.2. Requirements: Is some degree of Authoritarian. Not with Gestalt Consciousness, authority Corporate and civic Pleasure Seekers or Tankbound. It gives +15% Job Efficiency for Slaves, -25% Refugee Attraction and +60 Add Attunement with the Instrument of Desire.
What Slaver Guilds does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- +15%Job Efficiency for Slaves
- -25%Refugee Attraction
- +60Add Attunement with the Instrument of Desire
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Not: Ethic: Gestalt Consciousness
- Not: Authority: Corporate
- Is some degree of Authoritarian
- None of
Cannot be taken with Slaver Guilds
Civics that forbid this one or that this one forbids.
In the game
Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave.
Try it in the empire builder →
Slaver Guilds: questions
What are the requirements for Slaver Guilds in Stellaris?
Is some degree of Authoritarian. Not with Gestalt Consciousness, authority Corporate and civic Pleasure Seekers or Tankbound.
What can't Slaver Guilds be combined with?
Pleasure Seekers, Tankbound, Indentured Assets and Corporate Hedonism — each forbids the other in the files' rules.
What does the Slaver Guilds civic do?
It gives +15% Job Efficiency for Slaves, -25% Refugee Attraction and +60 Add Attunement with the Instrument of Desire.
Can Slaver Guilds be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Slaver Guilds?
civic_slaver_guilds (Stellaris 4.5.2).
Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).