
Sovereign Guardianship
Sovereign Guardianship is a civic in Stellaris 4.5.2. Requirements: Is some degree of Militarist; Does NOT have an Eager Explorers Civic. Not with Gestalt Consciousness, authority Corporate, origin Fear of the Dark or Payback or Broken Shackles and civic Corporate Protectorate or Inward Perfection or Reanimators or Fanatic Purifiers or Scorched World Heralds. It gives +75% Empire Size from Colonies, +100% Empire Size from Branch Offices and +150% Empire Size from Systems. DLC: Astral Planes.
What Sovereign Guardianship does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
Unlocks Fanatic Guardians as defense armies.
Allows building a Reloading Bay in starbases.
Enables Inner Focus Edict, converting
Influence into
Unity.
- +75%Empire Size from Colonies
- +100%Empire Size from Branch Offices
- +150%Empire Size from Systems
- -25%Empire Size from Pops
- -50%Empire Size from Districts
- +20%Diplomatic Weight
- +1
Unity Produced per 100 Soldiers - +60Add Attunement with the Cradle of Souls
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Not: Ethic: Gestalt Consciousness
- Not: Authority: Corporate
- Not: Nomadic empire
- Is some degree of Militarist
- None of
- None of
- Does NOT have an Eager Explorers Civic
Cannot be taken with Sovereign Guardianship
Civics that forbid this one or that this one forbids.
In the game
This collection of warring tribes has developed a historical preference for entrenched territories and defensive posturing. Now united, they are prepared to bring this philosophy to the stars, aiming to keep their borders solid and tensions low.
Try it in the empire builder →
Sovereign Guardianship: questions
What are the requirements for Sovereign Guardianship in Stellaris?
Is some degree of Militarist; Does NOT have an Eager Explorers Civic. Not with Gestalt Consciousness, authority Corporate, origin Fear of the Dark or Payback or Broken Shackles and civic Corporate Protectorate or Inward Perfection or Reanimators or Fanatic Purifiers or Scorched World Heralds. DLC: Astral Planes.
What can't Sovereign Guardianship be combined with?
Inward Perfection, Fanatic Purifiers, Reanimators, Corporate Protectorate, Scorched World Heralds, Eager Explorers, Privatized Exploration, Stargazers, Exploration Protocols and Pyromanic Instinct — each forbids the other in the files' rules.
What does the Sovereign Guardianship civic do?
It gives +75% Empire Size from Colonies, +100% Empire Size from Branch Offices, +150% Empire Size from Systems, -25% Empire Size from Pops, -50% Empire Size from Districts, +20% Diplomatic Weight, +1 Unity Produced per 100 Soldiers and +60 Add Attunement with the Cradle of Souls, plus the effects its description lists.
Can Sovereign Guardianship be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Sovereign Guardianship?
civic_sovereign_guardianship (Stellaris 4.5.2).
Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).