
Ancient Collapser Beam
Ancient Collapser Beam is a extra large weapon component in Stellaris 4.5.2. It deals 69–186 damage every 5.7 days (57 combat ticks) at range 80, accuracy 90% and tracking 5%. It costs 1 Food, 1 Minerals, 10.8 Minor Artifacts and uses 0 power. Unlocked by Ancient Cavitation Collapser.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 69–186
- Cooldown
- 5.7 days (57 ticks)
- Damage a day
- 22.37
- Range
- 80
- Accuracy
- 90%
- Tracking
- 5%
- Hull damage
- 100%
- Shield damage
- 50%
- Armor damage
- 150%
- Shield penetration
- 0%
- Armor penetration
- 50%
Cost and upkeep
- Cost
1Food
1Minerals
10.8Minor Artifacts- Upkeep a month
1.7Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
A self-regulating laser lens based on ancient blueprints. This eye beam fluctuates automatically in intensity and frequency to carve through armor plating, functioning as a deadly and efficient weapon.
ID
ANCIENT_COLLAPSER_BEAM_EXTRA_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).