StellarisDB

Ancient Collapser Beam

extra large weapon component

Ancient Collapser Beam is a extra large weapon component in Stellaris 4.5.2. It deals 69–186 damage every 5.7 days (57 combat ticks) at range 80, accuracy 90% and tracking 5%. It costs 1 Food, 1 Minerals, 10.8 Minor Artifacts and uses 0 power. Unlocked by Ancient Cavitation Collapser.

Cost
1Food1Minerals10.8Minor Artifacts
Power
0
Damage
69–186
Cooldown
5.7 days
Range
80
ID
ANCIENT_COLLAPSER_BEAM_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
69–186
Cooldown
5.7 days (57 ticks)
Damage a day
22.37
Range
80
Accuracy
90%
Tracking
5%
Hull damage
100%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
50%

Cost and upkeep

Cost
1Food1Minerals10.8Minor Artifacts
Upkeep a month
1.7Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

A self-regulating laser lens based on ancient blueprints. This eye beam fluctuates automatically in intensity and frequency to carve through armor plating, functioning as a deadly and efficient weapon.

ID

ANCIENT_COLLAPSER_BEAM_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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