StellarisDB

Ancient Collapser Beam

small weapon component

Ancient Collapser Beam is a small weapon component in Stellaris 4.5.2. It deals 6–14 damage every 4.25 days (42.5 combat ticks) at range 40, accuracy 90% and tracking 70%. It costs 1 Food, 1 Minerals, 5.4 Minor Artifacts and uses 0 power. Unlocked by Ancient Cavitation Collapser.

Cost
1Food1Minerals5.4Minor Artifacts
Power
0
Damage
6–14
Cooldown
4.25 days
Range
40
ID
ANCIENT_COLLAPSER_BEAM_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
6–14
Cooldown
4.25 days (42.5 ticks)
Damage a day
2.35
Range
40
Accuracy
90%
Tracking
70%
Hull damage
100%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
50%

Cost and upkeep

Cost
1Food1Minerals5.4Minor Artifacts
Upkeep a month
0.22Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

A self-regulating laser lens based on ancient blueprints. This eye beam fluctuates automatically in intensity and frequency to carve through armor plating, functioning as a deadly and efficient weapon.

ID

ANCIENT_COLLAPSER_BEAM_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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