StellarisDB

Ancient Collapser Beam

large weapon component

Ancient Collapser Beam is a large weapon component in Stellaris 4.5.2. It deals 28.75–75 damage every 5 days (50 combat ticks) at range 60, accuracy 90% and tracking 30%. It costs 1 Food, 1 Minerals, 9 Minor Artifacts and uses 0 power. Unlocked by Ancient Cavitation Collapser.

Cost
1Food1Minerals9Minor Artifacts
Power
0
Damage
28.75–75
Cooldown
5 days
Range
60
ID
ANCIENT_COLLAPSER_BEAM_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
28.75–75
Cooldown
5 days (50 ticks)
Damage a day
10.38
Range
60
Accuracy
90%
Tracking
30%
Hull damage
100%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
50%

Cost and upkeep

Cost
1Food1Minerals9Minor Artifacts
Upkeep a month
0.85Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

A self-regulating laser lens based on ancient blueprints. This eye beam fluctuates automatically in intensity and frequency to carve through armor plating, functioning as a deadly and efficient weapon.

ID

ANCIENT_COLLAPSER_BEAM_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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