StellarisDB

Ancient Saturator Artillery

extra large weapon component

Ancient Saturator Artillery is a extra large weapon component in Stellaris 4.5.2. It deals 920–2,600 damage every 8 days (80 combat ticks) at range 150, accuracy 75% and tracking 0%. It costs 833 Alloys, 125 Minor Artifacts and uses 200 power. Unlocked by Ancient Saturator Artillery.

Cost
833Alloys125Minor Artifacts
Power
-200
Damage
920–2,600
Cooldown
8 days
Range
150
ID
ARCHAEO_X
Open in the ship designer (Battleship)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
920–2,600
Cooldown
8 days (80 ticks)
Damage a day
220
Range
150
Accuracy
75%
Tracking
0%
Hull damage
125%
Shield damage
250%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%
Windup
1.4–5.4 days

Cost and upkeep

Cost
833Alloys125Minor Artifacts
Upkeep a month
6.08Energy Credits1.22Alloys

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

This cannon fires a barrage of ancient miniscule ionized spheres that charge upon contact with most force fields, giving them high levels of shield penetration. Any theory that these spheres could have been used for jewelry purposes were dismissed when a critical incident melted an entire laboratory.

ID

ARCHAEO_X

Source: common/component_templates/00_weapons_archaeotechnology.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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