
Ancient Saturator Artillery
Ancient Saturator Artillery is a extra large weapon component in Stellaris 4.5.2. It deals 920–2,600 damage every 8 days (80 combat ticks) at range 150, accuracy 75% and tracking 0%. It costs 833 Alloys, 125 Minor Artifacts and uses 200 power. Unlocked by Ancient Saturator Artillery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 920–2,600
- Cooldown
- 8 days (80 ticks)
- Damage a day
- 220
- Range
- 150
- Accuracy
- 75%
- Tracking
- 0%
- Hull damage
- 125%
- Shield damage
- 250%
- Armor damage
- 25%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 1.4–5.4 days
Cost and upkeep
- Cost
833Alloys
125Minor Artifacts- Upkeep a month
6.08Energy Credits
1.22Alloys
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
This cannon fires a barrage of ancient miniscule ionized spheres that charge upon contact with most force fields, giving them high levels of shield penetration. Any theory that these spheres could have been used for jewelry purposes were dismissed when a critical incident melted an entire laboratory.
ID
ARCHAEO_XSource: common/component_templates/00_weapons_archaeotechnology.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).