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Ancient Saturator Artillery

Tier 3 society technology · Archaeostudies
SocietyTier 3ArchaeostudiesRareAncient Relics Story Pack

Ancient Saturator Artillery is a rare tier 3 society technology (Archaeostudies) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Archaeostudies. It unlocks Ancient Fragmentor Artillery and Ancient Saturator Artillery. Console: research_technology tech_archaeo_mass_accelerator.

Ancient Saturator ArtilleryArchaeostudies· tier 36,000
Base cost
6,000
Area
Society
Tier
3
Draw weight
35
Path from start
1 techs, 8,000 research
ID
tech_archaeo_mass_accelerator

What Ancient Saturator Artillery unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Ancient Saturator Artillery

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 35) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

Conditions (potential)
  • DLC: ancrel

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Ancient Fragmentor Artillery
    • Uses bio-ships

In the game

This cannon fires a barrage of ancient miniscule ionized spheres that charge upon contact with most force fields, giving them high levels of shield penetration. Any theory that these spheres could have been used for jewelry purposes were dismissed when a critical incident melted an entire laboratory.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_archaeo_mass_accelerator
Draw weight script, as in common/technology/00_ancient_relics_tech.txt
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_archaeo_mass_accelerator
		}
	}
}
modifier = {
	factor = 0.1
	num_buildings = {
		type = building_archaeostudies_faculty
		value < 1
		disabled = no
		in_construction = no
	}
}
modifier = {
	factor = 0.1
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0
	has_ancrel = no
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeoshield
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeoarmor
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_detection_scrambler
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_titan_beam
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_pk_devolving_beam
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_mass_drivers
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_lasers
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_point_defence
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_missiles
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_mass_accelerator
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_strike_crafts
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_rampart
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_overcharger
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_refinery
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}

Ancient Saturator Artillery: questions

How do I get Ancient Saturator Artillery in Stellaris?

Research Archaeostudies first; then Ancient Saturator Artillery can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Ancient Saturator Artillery do?

It unlocks Ancient Fragmentor Artillery (ship component), Ancient Saturator Artillery (ship component) and Arkship Archaeo Mass Accelerator (starbase module).

What is the ID of Ancient Saturator Artillery?

The technology's ID is tech_archaeo_mass_accelerator. To get it with the console: research_technology tech_archaeo_mass_accelerator (Stellaris 4.5.2).

How much does Ancient Saturator Artillery cost?

6,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_ancient_relics_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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