StellarisDB

Barb Artillery

large weapon component

Barb Artillery is a large weapon component in Stellaris 4.5.2. It deals 4–8 damage every 0.25 days (2.5 combat ticks) at range 30, accuracy 75% and tracking 70%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Flak Artillery.

Cost
1Food1Minerals
Power
0
Damage
4–8
Cooldown
0.25 days
Range
30
ID
BARB_ARTILLERY_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
4–8
Cooldown
0.25 days (2.5 ticks)
Damage a day
24
Range
30
Accuracy
75%
Tracking
70%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
25%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.65Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Barrel extension and a more direct connection to the creature's nerve center allows for greater muzzle velocity as well as improved tracking of strike craft movement.

ID

BARB_ARTILLERY_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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