
Barb Artillery
Barb Artillery is a large weapon component in Stellaris 4.5.2. It deals 4–8 damage every 0.25 days (2.5 combat ticks) at range 30, accuracy 75% and tracking 70%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Flak Artillery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 4–8
- Cooldown
- 0.25 days (2.5 ticks)
- Damage a day
- 24
- Range
- 30
- Accuracy
- 75%
- Tracking
- 70%
- Hull damage
- 100%
- Shield damage
- 200%
- Armor damage
- 25%
- Shield penetration
- 25%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals- Upkeep a month
0.65Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Barrel extension and a more direct connection to the creature's nerve center allows for greater muzzle velocity as well as improved tracking of strike craft movement.
ID
BARB_ARTILLERY_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).