
Barb Batteries
Barb Batteries is a large weapon component in Stellaris 4.5.2. It deals 2–4 damage every 0.25 days (2.5 combat ticks) at range 30, accuracy 75% and tracking 50%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Flak Battery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 2–4
- Cooldown
- 0.25 days (2.5 ticks)
- Damage a day
- 12
- Range
- 30
- Accuracy
- 75%
- Tracking
- 50%
- Hull damage
- 100%
- Shield damage
- 200%
- Armor damage
- 25%
- Shield penetration
- 25%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals- Upkeep a month
0.4Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Bio-gun batteries that discharge clusters of explosive barbs. This weapon specializes in controlling large swathes of space to intercept enemy strike craft and missiles.
ID
BARB_BATTERIES_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).