StellarisDB

Barb Batteries

medium weapon component

Barb Batteries is a medium weapon component in Stellaris 4.5.2. It deals 2–4 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 50%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Flak Battery.

Cost
1Food1Minerals
Power
0
Damage
2–4
Cooldown
0.5 days
Range
30
ID
BARB_BATTERIES_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
2–4
Cooldown
0.5 days (5 ticks)
Damage a day
6
Range
30
Accuracy
75%
Tracking
50%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
25%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.2Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Bio-gun batteries that discharge clusters of explosive barbs. This weapon specializes in controlling large swathes of space to intercept enemy strike craft and missiles.

ID

BARB_BATTERIES_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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