
Flak Battery
Flak Battery is a tier 0 engineering technology (Propulsion) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Barb Batteries and Flak Battery and leads to Flak Cannons. Console: research_technology tech_flak_batteries_1.
What Flak Battery unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Arkship Flak Batterycondition
How to get Flak Battery
Empires that meet its conditions start with it (start_tech).
What Flak Battery leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Barb Batteries
- Uses bio-ships
In the game
Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_flak_batteries_1Flak Battery: questions
How do I get Flak Battery in Stellaris?
Every empire that meets its conditions starts with Flak Battery.
What does Flak Battery do?
It unlocks Barb Batteries (ship component), Flak Battery (ship component) and Arkship Flak Battery (starbase module). It leads to Flak Cannons.
What is the ID of Flak Battery?
The technology's ID is tech_flak_batteries_1. To get it with the console: research_technology tech_flak_batteries_1 (Stellaris 4.5.2).
Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.