StellarisDB

Flak Battery

Tier 0 engineering technology · Propulsion
EngineeringTier 0PropulsionStarting tech

Flak Battery is a tier 0 engineering technology (Propulsion) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Barb Batteries and Flak Battery and leads to Flak Cannons. Console: research_technology tech_flak_batteries_1.

Flak BatteryPropulsion· tier 0start
Base cost
known at start
Area
Engineering
Tier
0
Draw weight
—
Path from start
none
ID
tech_flak_batteries_1

What Flak Battery unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Flak Battery

Empires that meet its conditions start with it (start_tech).

What Flak Battery leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Barb Batteries
    • Uses bio-ships

In the game

Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_flak_batteries_1

Flak Battery: questions

How do I get Flak Battery in Stellaris?

Every empire that meets its conditions starts with Flak Battery.

What does Flak Battery do?

It unlocks Barb Batteries (ship component), Flak Battery (ship component) and Arkship Flak Battery (starbase module). It leads to Flak Cannons.

What is the ID of Flak Battery?

The technology's ID is tech_flak_batteries_1. To get it with the console: research_technology tech_flak_batteries_1 (Stellaris 4.5.2).

Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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