
Barb Cannons
Barb Cannons is a small weapon component in Stellaris 4.5.2. It deals 3–6 damage every 1 days (10 combat ticks) at range 30, accuracy 75% and tracking 60%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Flak Cannons.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 3–6
- Cooldown
- 1 days (10 ticks)
- Damage a day
- 4.5
- Range
- 30
- Accuracy
- 75%
- Tracking
- 60%
- Hull damage
- 100%
- Shield damage
- 200%
- Armor damage
- 25%
- Shield penetration
- 25%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals- Upkeep a month
0.12Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
An increase in barb cluster caliber allows for more effective zone control and increased damage to enemy strike craft.
ID
BARB_CANNONS_SMALLSource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).