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Flak Cannons

Tier 3 engineering technology · Propulsion
EngineeringTier 3Propulsion

Flak Cannons is a tier 3 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Flak Battery. It unlocks Barb Cannons and Flak Cannons and leads to Flak Artillery. Console: research_technology tech_flak_batteries_2.

Flak CannonsPropulsion· tier 33,000
Base cost
3,000
Area
Engineering
Tier
3
Draw weight
70
Path from start
1 techs, 3,000 research
ID
tech_flak_batteries_2

What Flak Cannons unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Flak Cannons

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

What Flak Cannons leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Barb Cannons
    • Uses bio-ships

In the game

Upgraded flak batteries with new, more powerful shrapnel rounds.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_flak_batteries_2
Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
	factor = 1.25
	has_ethic = ethic_militarist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_fanatic_militarist
}

Flak Cannons: questions

How do I get Flak Cannons in Stellaris?

Research Flak Battery first; then Flak Cannons can be drawn as one of the 3 engineering research options.

What does Flak Cannons do?

It unlocks Barb Cannons (ship component) and Flak Cannons (ship component). It leads to Flak Artillery.

What is the ID of Flak Cannons?

The technology's ID is tech_flak_batteries_2. To get it with the console: research_technology tech_flak_batteries_2 (Stellaris 4.5.2).

How much does Flak Cannons cost?

3,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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