StellarisDB

Barb Cannons

large weapon component

Barb Cannons is a large weapon component in Stellaris 4.5.2. It deals 3–6 damage every 0.25 days (2.5 combat ticks) at range 30, accuracy 75% and tracking 60%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Flak Cannons.

Cost
1Food1Minerals
Power
0
Damage
3–6
Cooldown
0.25 days
Range
30
ID
BARB_CANNONS_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
3–6
Cooldown
0.25 days (2.5 ticks)
Damage a day
18
Range
30
Accuracy
75%
Tracking
60%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
25%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.5Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

An increase in barb cluster caliber allows for more effective zone control and increased damage to enemy strike craft.

ID

BARB_CANNONS_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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