
Ancient Fragmentor Artillery
Ancient Fragmentor Artillery is a extra large weapon component in Stellaris 4.5.2. It deals 736–2,080 damage every 12 days (120 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 833 Alloys, 125 Minor Artifacts and uses 200 power. Unlocked by Ancient Saturator Artillery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 736–2,080
- Cooldown
- 12 days (120 ticks)
- Damage a day
- 117.33
- Range
- 120
- Accuracy
- 75%
- Tracking
- 0%
- Hull damage
- 125%
- Shield damage
- 250%
- Armor damage
- 25%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 2–8 days
Cost and upkeep
- Cost
833Alloys
125Minor Artifacts- Upkeep a month
6.08Food
1.22Alloys
How to get it
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
Based on ancient saturator artillery, this bio-weapon fires small pockets of volatile liquids to overcharge energy barriers and shred the insides of a vessel.
ID
BIO_ARCHAEO_XSource: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).