StellarisDB

Ancient Fragmentor Artillery

extra large weapon component

Ancient Fragmentor Artillery is a extra large weapon component in Stellaris 4.5.2. It deals 736–2,080 damage every 12 days (120 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 833 Alloys, 125 Minor Artifacts and uses 200 power. Unlocked by Ancient Saturator Artillery.

Cost
833Alloys125Minor Artifacts
Power
-200
Damage
736–2,080
Cooldown
12 days
Range
120
ID
BIO_ARCHAEO_X
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
736–2,080
Cooldown
12 days (120 ticks)
Damage a day
117.33
Range
120
Accuracy
75%
Tracking
0%
Hull damage
125%
Shield damage
250%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%
Windup
2–8 days

Cost and upkeep

Cost
833Alloys125Minor Artifacts
Upkeep a month
6.08Food1.22Alloys

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Based on ancient saturator artillery, this bio-weapon fires small pockets of volatile liquids to overcharge energy barriers and shred the insides of a vessel.

ID

BIO_ARCHAEO_X

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?