StellarisDB

Ruin Barbs

point defence weapon component

Ruin Barbs is a point defence weapon component in Stellaris 4.5.2. It deals 0–0 damage every 9 days (90 combat ticks) at range 100, accuracy 100% and tracking 25%. It costs 11.5 Alloys, 80.5 Food, 0.25 Volatile Motes, 0 Dark Matter and uses 13 power. Unlocked by Ruin Barbs.

Cost
11.5Alloys80.5Food0.25Volatile Motes0Dark Matter
Power
-13
Damage
0–0
Cooldown
9 days
Range
100
ID
CONFUSER_GUN_4

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
0–0
Cooldown
9 days (90 ticks)
Damage a day
0
Range
100
Accuracy
100%
Tracking
25%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
0%
Armor penetration
0%
Windup
1.5–6 days

Cost and upkeep

Cost
11.5Alloys80.5Food0.25Volatile Motes0Dark Matter
Upkeep a month
0.34Food0.07Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Neuro Scourge
  2. →Ruin Barbs
  3. →Snare Darts

How to get it

  • Ship uses weaver components
  • Empire
    • Uses bio-ships

In the game

Intelligent bio-projectiles emit disruptive fields on impact, scrambling enemy targeting systems and causing widespread malfunctions.

ID

CONFUSER_GUN_4

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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