
Ruin Barbs
Ruin Barbs is a tier 4 society technology (Biology) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Neuro Scourge. It leads to Snare Darts. Console: research_technology tech_weaver_bio_confuser_4.
How to get Ruin Barbs
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
The whole research path: 5 technologies, 15,000 base research with this one
- Uses bio-ships
What Ruin Barbs leads to
Technologies that list it as a prerequisite.
In the game
Intelligent bio-projectiles emit disruptive fields on impact, scrambling enemy targeting systems and causing widespread malfunctions.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_confuser_4Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
factor = 0
NOR = {
has_technology = tech_mine_volatile_motes
has_technology = tech_volatile_motes
has_country_flag = has_market_access
}
}Ruin Barbs: questions
How do I get Ruin Barbs in Stellaris?
Research Neuro Scourge first (5 technologies in the whole chain); then Ruin Barbs can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Ruin Barbs do?
It leads to Snare Darts.
What is the ID of Ruin Barbs?
The technology's ID is tech_weaver_bio_confuser_4. To get it with the console: research_technology tech_weaver_bio_confuser_4 (Stellaris 4.5.2).
How much does Ruin Barbs cost?
8,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.