StellarisDB

Devastator Bio-Torpedoes

extra large weapon component

Devastator Bio-Torpedoes is a extra large weapon component in Stellaris 4.5.2. It deals 338–507 damage every 20.75 days (207.5 combat ticks) at range 30, accuracy 100% and tracking 0%. It costs 1 Food, 1 Minerals, 1.17 Volatile Motes and uses 0 power. Unlocked by Devastator Torpedoes.

Cost
1Food1Minerals1.17Volatile Motes
Power
0
Damage
338–507
Cooldown
20.75 days
Range
30
ID
DEVASTATOR_BIO_TORPEDOES_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
338–507
Cooldown
20.75 days (207.5 ticks)
Damage a day
20.36
Range
30
Accuracy
100%
Tracking
0%
Hull damage
100%
Shield damage
0%
Armor damage
150%
Shield penetration
200%
Armor penetration
0%
Missile speed
250
Missile evasion
0%
Missile health
19

Cost and upkeep

Cost
1Food1Minerals1.17Volatile Motes
Upkeep a month
2.2Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

An increase in the concentration and viscosity of the explosive payload allows it to better penetrate a target's defenses before detonation.

ID

DEVASTATOR_BIO_TORPEDOES_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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