
Devastator Bio-Torpedoes
Devastator Bio-Torpedoes is a extra large weapon component in Stellaris 4.5.2. It deals 338–507 damage every 20.75 days (207.5 combat ticks) at range 30, accuracy 100% and tracking 0%. It costs 1 Food, 1 Minerals, 1.17 Volatile Motes and uses 0 power. Unlocked by Devastator Torpedoes.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 338–507
- Cooldown
- 20.75 days (207.5 ticks)
- Damage a day
- 20.36
- Range
- 30
- Accuracy
- 100%
- Tracking
- 0%
- Hull damage
- 100%
- Shield damage
- 0%
- Armor damage
- 150%
- Shield penetration
- 200%
- Armor penetration
- 0%
- Missile speed
- 250
- Missile evasion
- 0%
- Missile health
- 19
Cost and upkeep
- Cost
1Food
1Minerals
1.17Volatile Motes- Upkeep a month
2.2Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
An increase in the concentration and viscosity of the explosive payload allows it to better penetrate a target's defenses before detonation.
ID
DEVASTATOR_BIO_TORPEDOES_EXTRA_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).