StellarisDB

Devastator Bio-Torpedoes

medium weapon component

Devastator Bio-Torpedoes is a medium weapon component in Stellaris 4.5.2. It deals 85–127 damage every 20.75 days (207.5 combat ticks) at range 30, accuracy 100% and tracking 20%. It costs 1 Food, 1 Minerals, 0.3 Volatile Motes and uses 0 power. Unlocked by Devastator Torpedoes.

Cost
1Food1Minerals0.3Volatile Motes
Power
0
Damage
85–127
Cooldown
20.75 days
Range
30
ID
DEVASTATOR_BIO_TORPEDOES_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
85–127
Cooldown
20.75 days (207.5 ticks)
Damage a day
5.11
Range
30
Accuracy
100%
Tracking
20%
Hull damage
100%
Shield damage
0%
Armor damage
150%
Shield penetration
200%
Armor penetration
0%
Missile speed
250
Missile evasion
0%
Missile health
5

Cost and upkeep

Cost
1Food1Minerals0.3Volatile Motes
Upkeep a month
0.55Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

An increase in the concentration and viscosity of the explosive payload allows it to better penetrate a target's defenses before detonation.

ID

DEVASTATOR_BIO_TORPEDOES_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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