StellarisDB

Devastator Bio-Torpedoes

large weapon component

Devastator Bio-Torpedoes is a large weapon component in Stellaris 4.5.2. It deals 169–254 damage every 20.75 days (207.5 combat ticks) at range 30, accuracy 100% and tracking 10%. It costs 1 Food, 1 Minerals, 0.59 Volatile Motes and uses 0 power. Unlocked by Devastator Torpedoes.

Cost
1Food1Minerals0.59Volatile Motes
Power
0
Damage
169–254
Cooldown
20.75 days
Range
30
ID
DEVASTATOR_BIO_TORPEDOES_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
169–254
Cooldown
20.75 days (207.5 ticks)
Damage a day
10.19
Range
30
Accuracy
100%
Tracking
10%
Hull damage
100%
Shield damage
0%
Armor damage
150%
Shield penetration
200%
Armor penetration
0%
Missile speed
250
Missile evasion
0%
Missile health
10

Cost and upkeep

Cost
1Food1Minerals0.59Volatile Motes
Upkeep a month
1.1Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

An increase in the concentration and viscosity of the explosive payload allows it to better penetrate a target's defenses before detonation.

ID

DEVASTATOR_BIO_TORPEDOES_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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