StellarisDB

Electro Sprayer

point defence weapon component

Electro Sprayer is a point defence weapon component in Stellaris 4.5.2. It deals 0–0 damage every 3 days (30 combat ticks) at range 40, accuracy 90% and tracking 50%. It costs 11.5 Alloys, 80.5 Food, 0.25 Rare Crystals, 0 Dark Matter and uses 13 power. Unlocked by Electro Sprayer.

Cost
11.5Alloys80.5Food0.25Rare Crystals0Dark Matter
Power
-13
Damage
0–0
Cooldown
3 days
Range
40
ID
EVASION_GUN_4

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
0–0
Cooldown
3 days (30 ticks)
Damage a day
0
Range
40
Accuracy
90%
Tracking
50%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

Cost and upkeep

Cost
11.5Alloys80.5Food0.25Rare Crystals0Dark Matter
Upkeep a month
0.34Food0.07Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Agile Spike Array
  2. →Electro Sprayer
  3. →Evasion Darts

How to get it

  • Ship uses weaver components
  • Empire
    • Uses bio-ships

In the game

Deploys advanced munitions that generate dynamic bio-electric auras, significantly improving the ability of ships to evade enemy fire.

ID

EVASION_GUN_4

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?