StellarisDB

Weaver Swift Shooter

point defence weapon component

Weaver Swift Shooter is a point defence weapon component in Stellaris 4.5.2. It deals 0–0 damage every 3 days (30 combat ticks) at range 40, accuracy 90% and tracking 50%. It costs 17.5 Alloys, 122.5 Food, 0.38 Volatile Motes, 0 Dark Matter and uses 17 power. Unlocked by Weaver Swift Shooter.

Cost
17.5Alloys122.5Food0.38Volatile Motes0Dark Matter
Power
-17
Damage
0–0
Cooldown
3 days
Range
40
ID
FIRE_RATE_GUN_5

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
0–0
Cooldown
3 days (30 ticks)
Damage a day
0
Range
40
Accuracy
90%
Tracking
50%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

Cost and upkeep

Cost
17.5Alloys122.5Food0.38Volatile Motes0Dark Matter
Upkeep a month
0.51Food0.1Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Weaver Aura Caster
  2. →Weaver Swift Shooter
  3. →Weaver Wave Maker

How to get it

  • Ship uses weaver components
  • Empire
    • Uses bio-ships

In the game

Unleashes hyper-charged bio-munitions that create large-scale enhancement fields, enabling fleets to unleash sustained, rapid-fire barrages.

ID

FIRE_RATE_GUN_5

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?