StellarisDB

Weaver Wave Maker

point defence weapon component

Weaver Wave Maker is a point defence weapon component in Stellaris 4.5.2. It deals 0–0 damage every 3 days (30 combat ticks) at range 40, accuracy 90% and tracking 50%. It costs 26.5 Alloys, 185.5 Food, 0 Volatile Motes, 0.56 Dark Matter and uses 23 power. Unlocked by Weaver Wave Maker.

Cost
26.5Alloys185.5Food0Volatile Motes0.56Dark Matter
Power
-23
Damage
0–0
Cooldown
3 days
Range
40
ID
FIRE_RATE_GUN_6

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
0–0
Cooldown
3 days (30 ticks)
Damage a day
0
Range
40
Accuracy
90%
Tracking
50%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

Cost and upkeep

Cost
26.5Alloys185.5Food0Volatile Motes0.56Dark Matter
Upkeep a month
0.76Food0.15Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Weaver Swift Shooter
  2. →Weaver Wave Maker

How to get it

  • Ship uses weaver components
  • Empire
    • Uses bio-ships

In the game

Projects waves of bio-energy that push our weaponry to their peak performance, flooding the battlefield with devastating firepower.

ID

FIRE_RATE_GUN_6

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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