StellarisDB

Kinetic Battery

large weapon component

Kinetic Battery is a large weapon component in Stellaris 4.5.2. It deals 150–450 damage every 5 days (50 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 220 Alloys, 2.35 Volatile Motes and uses 70 power. Unlocked by Kinetic Battery.

Cost
220Alloys2.35Volatile Motes
Power
-70
Damage
150–450
Cooldown
5 days
Range
120
ID
KINETIC_ARTILLERY_1
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
150–450
Cooldown
5 days (50 ticks)
Damage a day
60
Range
120
Accuracy
75%
Tracking
0%
Hull damage
100%
Shield damage
200%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
0.9–3.4 days

Cost and upkeep

Cost
220Alloys2.35Volatile Motes
Upkeep a month
2.03Energy Credits0.41Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Kinetic Battery
  2. →Kinetic Artillery

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.

ID

KINETIC_ARTILLERY_1

Source: common/component_templates/00_weapons_projectile.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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