
Kinetic Battery
Kinetic Battery is a large weapon component in Stellaris 4.5.2. It deals 150–450 damage every 5 days (50 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 220 Alloys, 2.35 Volatile Motes and uses 70 power. Unlocked by Kinetic Battery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 150–450
- Cooldown
- 5 days (50 ticks)
- Damage a day
- 60
- Range
- 120
- Accuracy
- 75%
- Tracking
- 0%
- Hull damage
- 100%
- Shield damage
- 200%
- Armor damage
- 50%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.9–3.4 days
Cost and upkeep
- Cost
220Alloys
2.35Volatile Motes- Upkeep a month
2.03Energy Credits
0.41Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.
ID
KINETIC_ARTILLERY_1Source: common/component_templates/00_weapons_projectile.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).