StellarisDB

Kinetic Artillery

large weapon component

Kinetic Artillery is a large weapon component in Stellaris 4.5.2. It deals 195–585 damage every 5 days (50 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 333 Alloys, 3.52 Volatile Motes and uses 91 power. Unlocked by Kinetic Artillery.

Cost
333Alloys3.52Volatile Motes
Power
-91
Damage
195–585
Cooldown
5 days
Range
120
ID
KINETIC_ARTILLERY_2
Open in the ship designer (Destroyer)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
195–585
Cooldown
5 days (50 ticks)
Damage a day
78
Range
120
Accuracy
75%
Tracking
0%
Hull damage
100%
Shield damage
200%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
0.9–3.4 days

Cost and upkeep

Cost
333Alloys3.52Volatile Motes
Upkeep a month
3.04Energy Credits0.61Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Kinetic Battery
  2. →Kinetic Artillery

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.

ID

KINETIC_ARTILLERY_2

Source: common/component_templates/00_weapons_projectile.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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