
Kinetic Artillery
Kinetic Artillery is a large weapon component in Stellaris 4.5.2. It deals 195–585 damage every 5 days (50 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 333 Alloys, 3.52 Volatile Motes and uses 91 power. Unlocked by Kinetic Artillery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 195–585
- Cooldown
- 5 days (50 ticks)
- Damage a day
- 78
- Range
- 120
- Accuracy
- 75%
- Tracking
- 0%
- Hull damage
- 100%
- Shield damage
- 200%
- Armor damage
- 50%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.9–3.4 days
Cost and upkeep
- Cost
333Alloys
3.52Volatile Motes- Upkeep a month
3.04Energy Credits
0.61Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.
ID
KINETIC_ARTILLERY_2Source: common/component_templates/00_weapons_projectile.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).