StellarisDB

Reshaping Projectile Accelerator

large weapon component

Reshaping Projectile Accelerator is a large weapon component in Stellaris 4.5.2. It deals 165–500 damage every 5 days (50 combat ticks) at range 120, accuracy 85% and tracking 0%. It costs 333 Living Metal, 3.52 Volatile Motes and uses 91 power. Unlocked by Kinetic Artillery.

Cost
333Living Metal3.52Volatile Motes
Power
-91
Damage
165–500
Cooldown
5 days
Range
120
ID
LM_BIO_ACCELERATOR
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
165–500
Cooldown
5 days (50 ticks)
Damage a day
66.5
Range
120
Accuracy
85%
Tracking
0%
Hull damage
100%
Shield damage
250%
Armor damage
100%
Shield penetration
0%
Armor penetration
50%
Windup
0.9–3.4 days

Cost and upkeep

Cost
333Living Metal3.52Volatile Motes
Upkeep a month
3.04Food0.61Alloys

How to get it

In the game

Artillery built with  Living Metal is able to regenerate from wear and tear on its own, and re-mold itself to optimize its physical properties, allowing more potent ammunition to be used.

ID

LM_BIO_ACCELERATOR

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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