
Reshaping Projectile Accelerator
Reshaping Projectile Accelerator is a large weapon component in Stellaris 4.5.2. It deals 165–500 damage every 5 days (50 combat ticks) at range 120, accuracy 85% and tracking 0%. It costs 333 Living Metal, 3.52 Volatile Motes and uses 91 power. Unlocked by Kinetic Artillery.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 165–500
- Cooldown
- 5 days (50 ticks)
- Damage a day
- 66.5
- Range
- 120
- Accuracy
- 85%
- Tracking
- 0%
- Hull damage
- 100%
- Shield damage
- 250%
- Armor damage
- 100%
- Shield penetration
- 0%
- Armor penetration
- 50%
- Windup
- 0.9–3.4 days
Cost and upkeep
- Cost
333Living Metal
3.52Volatile Motes- Upkeep a month
3.04Food
0.61Alloys
How to get it
- Empire
- Is galvanic empire
- Uses bio-ships
In the game
Artillery built with Living Metal is able to regenerate from wear and tear on its own, and re-mold itself to optimize its physical properties, allowing more potent ammunition to be used.
ID
LM_BIO_ACCELERATORSource: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).