
Kinetic Artillery
Kinetic Artillery is a tier 4 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Gauss Cannons and Kinetic Battery. It unlocks Chitin Artillery, Kinetic Artillery and Reshaping Projectile Accelerator. Console: research_technology tech_kinetic_artillery_2.
What Kinetic Artillery unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Arkship Lm Acceleratorcondition
How to get Kinetic Artillery
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
The whole research path: 6 technologies, 31,250 base research with this one
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Chitin Artillery
- Uses bio-ships
In the game
An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_kinetic_artillery_2Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}Kinetic Artillery: questions
How do I get Kinetic Artillery in Stellaris?
Research Gauss Cannons and Kinetic Battery first (6 technologies in the whole chain); then Kinetic Artillery can be drawn as one of the 3 engineering research options.
What does Kinetic Artillery do?
It unlocks Chitin Artillery (ship component), Kinetic Artillery (ship component), Reshaping Projectile Accelerator (ship component) and Arkship Lm Accelerator (starbase module).
What is the ID of Kinetic Artillery?
The technology's ID is tech_kinetic_artillery_2. To get it with the console: research_technology tech_kinetic_artillery_2 (Stellaris 4.5.2).
How much does Kinetic Artillery cost?
10,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.