
Biometallic Cartel
Biometallic Cartel is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: species class Thermophile; and more (see below). Not with Gestalt Consciousness, origin Synthetic Fertility and civic Space Ranchers. It gives +75% Colony Infrastructure Refund. DLC: Infernals Species Pack.
What Biometallic Cartel does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Starts with Living Metal already researched.
- Homeworld has a Living Metal Mass.
- Gain access to special Edicts:
- Gives access to Living Metal components:
- Reshaping Projectile Accelerator
- Has access to Colony Decision: Distribute Living Metal.
- Can recruit the Mimetic Strike Force armies.
- Can build a
Offworld Expedition Hub in systems with a Molten World for Offworld Prospector jobs.
- Can build the
Living Metal Enhancement Clinic Corporate Building.
- +75%Colony Infrastructure Refund
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
Cannot be taken with Biometallic Cartel
Civics that forbid this one or that this one forbids.
In the game
WARNING: Blocks access to Synthetic Ascension. This society is able to synthesize regular alloys into Living Metal, and molds its strength and shape-changing properties directly into their technology.
Try it in the empire builder →
Biometallic Cartel: questions
What are the requirements for Biometallic Cartel in Stellaris?
species class Thermophile. Not with Gestalt Consciousness, origin Synthetic Fertility and civic Space Ranchers. Some rules combine several options: see Requirements on the page. DLC: Infernals Species Pack.
What can't Biometallic Cartel be combined with?
Space Ranchers — each forbids the other in the files' rules.
What does the Biometallic Cartel civic do?
It gives +75% Colony Infrastructure Refund, plus the effects its description lists.
Can Biometallic Cartel be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Biometallic Cartel?
civic_corporate_galvanic_symbiosis (Stellaris 4.5.2).
Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).