StellarisDB

Mega Cannon

extra large weapon component

Mega Cannon is a extra large weapon component in Stellaris 4.5.2. It deals 700–2,000 damage every 8 days (80 combat ticks) at range 150, accuracy 75% and tracking 0%. It costs 550 Alloys, 5.86 Volatile Motes and uses 200 power. Unlocked by Mega Cannon.

Cost
550Alloys5.86Volatile Motes
Power
-200
Damage
700–2,000
Cooldown
8 days
Range
150
ID
MASS_ACCELERATOR_1
Open in the ship designer (Battleship)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
700–2,000
Cooldown
8 days (80 ticks)
Damage a day
168.75
Range
150
Accuracy
75%
Tracking
0%
Hull damage
100%
Shield damage
150%
Armor damage
75%
Shield penetration
0%
Armor penetration
0%
Windup
1.4–5.4 days

Cost and upkeep

Cost
550Alloys5.86Volatile Motes
Upkeep a month
4.05Energy Credits0.81Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Mega Cannon
  2. →Giga Cannon

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

An enormous variant of kinetic artillery, so large that it has to be placed in a fixed spinal mount.

ID

MASS_ACCELERATOR_1

Source: common/component_templates/00_weapons_extra_large.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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