StellarisDB

Mega Cannon

extra large weapon component

Mega Cannon is a extra large weapon component in Stellaris 4.5.2. It deals 560–1,600 damage every 12 days (120 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 550 Alloys, 5.86 Volatile Motes and uses 200 power. Unlocked by Mega Cannon.

Cost
550Alloys5.86Volatile Motes
Power
-200
Damage
560–1,600
Cooldown
12 days
Range
120
ID
BIO_MASS_ACCELERATOR_1
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
560–1,600
Cooldown
12 days (120 ticks)
Damage a day
90
Range
120
Accuracy
75%
Tracking
0%
Hull damage
100%
Shield damage
150%
Armor damage
75%
Shield penetration
0%
Armor penetration
0%
Windup
2–8 days

Cost and upkeep

Cost
550Alloys5.86Volatile Motes
Upkeep a month
4.05Food0.81Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Mega Cannon
  2. →Giga Cannon

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

These enormous cannons dominate the ship's biology, causing significant impairments to movement and targeting. However, the sheer destructive power of such weapons more than compensates for these drawbacks.

ID

BIO_MASS_ACCELERATOR_1

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?