
Mega Cannon
Mega Cannon is a extra large weapon component in Stellaris 4.5.2. It deals 560–1,600 damage every 12 days (120 combat ticks) at range 120, accuracy 75% and tracking 0%. It costs 550 Alloys, 5.86 Volatile Motes and uses 200 power. Unlocked by Mega Cannon.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 560–1,600
- Cooldown
- 12 days (120 ticks)
- Damage a day
- 90
- Range
- 120
- Accuracy
- 75%
- Tracking
- 0%
- Hull damage
- 100%
- Shield damage
- 150%
- Armor damage
- 75%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 2–8 days
Cost and upkeep
- Cost
550Alloys
5.86Volatile Motes- Upkeep a month
4.05Food
0.81Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
These enormous cannons dominate the ship's biology, causing significant impairments to movement and targeting. However, the sheer destructive power of such weapons more than compensates for these drawbacks.
ID
BIO_MASS_ACCELERATOR_1Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).