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Molecular Disruptor

extra large weapon component

Molecular Disruptor is a extra large weapon component in Stellaris 4.5.2. It deals 1–61 damage every 4.5 days (45 combat ticks) at range 50, accuracy 100% and tracking 15%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Disruptors.

Cost
1Food1Minerals
Power
0
Damage
1–61
Cooldown
4.5 days
Range
50
ID
MOLECULAR_DISRUPTOR_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1–61
Cooldown
4.5 days (45 ticks)
Damage a day
6.89
Range
50
Accuracy
100%
Tracking
15%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
100%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
1.7Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

These bio-weapons bypass conventional defenses to target the constituent atoms of the target itself, breaking apart molecular bonds to cause critical hull damage.

ID

MOLECULAR_DISRUPTOR_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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