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Molecular Disruptor

small weapon component

Molecular Disruptor is a small weapon component in Stellaris 4.5.2. It deals 1–3 damage every 1.2 days (12 combat ticks) at range 30, accuracy 100% and tracking 90%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Disruptors.

Cost
1Food1Minerals
Power
0
Damage
1–3
Cooldown
1.2 days
Range
30
ID
MOLECULAR_DISRUPTOR_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1–3
Cooldown
1.2 days (12 ticks)
Damage a day
1.67
Range
30
Accuracy
100%
Tracking
90%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
100%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.22Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

These bio-weapons bypass conventional defenses to target the constituent atoms of the target itself, breaking apart molecular bonds to cause critical hull damage.

ID

MOLECULAR_DISRUPTOR_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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