StellarisDB

Star Cracker

planet killer weapon component

Star Cracker is a planet killer weapon component in Stellaris 4.5.2. It deals 0–0 damage every 3 days (30 combat ticks) at range 0, accuracy 100% and tracking 0%. Unlocked by Star Cracker.

Cost
—
Power
-7,500
Damage
0–0
Cooldown
3 days
Range
0
ID
PLANET_KILLER_STAR_CRACKER
Open in the ship designer (Star-Eater)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
0–0
Cooldown
3 days (30 ticks)
Damage a day
0
Range
0
Accuracy
100%
Tracking
0%
Hull damage
0%
Shield damage
0%
Armor damage
0%
Shield penetration
0%
Armor penetration
0%
Windup
9–0 days

Cost and upkeep

No resource cost or output in the files.

How to get it

In the game

A beam of directed tachyon energy is fired into the star, triggering a supernova. The incredible energy released by this event is then used to generate vast quantities of dark matter.

When the star detonates, ALL colonies, megastructures, and stations in the system are destroyed - including our own. All fleets in the system will go MIA. The Star-Eater itself is the only exception.

ID

PLANET_KILLER_STAR_CRACKER

Source: common/component_templates/00_weapons_planet_killer.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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