
Star Cracker
Star Cracker is a planet killer weapon component in Stellaris 4.5.2. It deals 0–0 damage every 3 days (30 combat ticks) at range 0, accuracy 100% and tracking 0%. Unlocked by Star Cracker.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 0–0
- Cooldown
- 3 days (30 ticks)
- Damage a day
- 0
- Range
- 0
- Accuracy
- 100%
- Tracking
- 0%
- Hull damage
- 0%
- Shield damage
- 0%
- Armor damage
- 0%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 9–0 days
Cost and upkeep
No resource cost or output in the files.
How to get it
In the game
A beam of directed tachyon energy is fired into the star, triggering a supernova. The incredible energy released by this event is then used to generate vast quantities of dark matter.
When the star detonates, ALL colonies, megastructures, and stations in the system are destroyed - including our own. All fleets in the system will go MIA. The Star-Eater itself is the only exception.
ID
PLANET_KILLER_STAR_CRACKERSource: common/component_templates/00_weapons_planet_killer.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).