
Quantum Launcher
Quantum Launcher is a extra large weapon component in Stellaris 4.5.2. It deals 286–451 damage every 10.5 days (105 combat ticks) at range 100, accuracy 100% and tracking 5%. It costs 1 Food, 1 Minerals, 0.9 Volatile Motes and uses 0 power. Unlocked by Quantum Missiles.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 286–451
- Cooldown
- 10.5 days (105 ticks)
- Damage a day
- 35.1
- Range
- 100
- Accuracy
- 100%
- Tracking
- 5%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 100%
- Shield penetration
- 100%
- Armor penetration
- 0%
- Missile speed
- 400
- Missile evasion
- 30%
- Missile health
- 24
Cost and upkeep
- Cost
1Food
1Minerals
0.9Volatile Motes- Upkeep a month
1.7Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Improvements in the gestation process allows for the creation of quantum spawn projectiles. These living missiles can draw energy from a zero point vacuum to unleash incredible destructive power.
ID
QUANTUM_LAUNCHER_EXTRA_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).