StellarisDB

Quantum Launcher

small weapon component

Quantum Launcher is a small weapon component in Stellaris 4.5.2. It deals 12–22 damage every 7.5 days (75 combat ticks) at range 100, accuracy 100% and tracking 40%. It costs 1 Food, 1 Minerals, 0.12 Volatile Motes and uses 0 power. Unlocked by Quantum Missiles.

Cost
1Food1Minerals0.12Volatile Motes
Power
0
Damage
12–22
Cooldown
7.5 days
Range
100
ID
QUANTUM_LAUNCHER_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
12–22
Cooldown
7.5 days (75 ticks)
Damage a day
2.27
Range
100
Accuracy
100%
Tracking
40%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
0%
Missile speed
400
Missile evasion
30%
Missile health
6

Cost and upkeep

Cost
1Food1Minerals0.12Volatile Motes
Upkeep a month
0.22Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Improvements in the gestation process allows for the creation of quantum spawn projectiles. These living missiles can draw energy from a zero point vacuum to unleash incredible destructive power.

ID

QUANTUM_LAUNCHER_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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