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Quantum Missiles

Tier 3 engineering technology · Propulsion
EngineeringTier 3Propulsion

Quantum Missiles is a tier 3 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Antimatter Missiles. It unlocks Marauder Launcher, Quantum Launcher and Quantum Missiles and leads to Marauder Missiles. Console: research_technology tech_missiles_4.

Quantum MissilesPropulsion· tier 34,000
Base cost
4,000
Area
Engineering
Tier
3
Draw weight
65
Path from start
5 techs, 8,500 research
ID
tech_missiles_4

What Quantum Missiles unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Quantum Missiles

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 5 technologies, 8,500 base research with this one
  1. Fission Powerstarting tech
  2. Fusion Power1,250 · tier 1
  3. Nuclear Missilesstarting tech
  4. Fusion Missiles1,250 · tier 1
  5. Antimatter Missiles2,000 · tier 2
Conditions (potential)
  • Not: Uses bio-ships

What Quantum Missiles leads to

Technologies that list it as a prerequisite.

In the game

The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_missiles_4
Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
	factor = 1.25
	has_ethic = ethic_militarist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_fanatic_militarist
}

Quantum Missiles: questions

How do I get Quantum Missiles in Stellaris?

Research Antimatter Missiles first (5 technologies in the whole chain); then Quantum Missiles can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).

What does Quantum Missiles do?

It unlocks Marauder Launcher (ship component), Quantum Launcher (ship component) and Quantum Missiles (ship component). It leads to Marauder Missiles.

What is the ID of Quantum Missiles?

The technology's ID is tech_missiles_4. To get it with the console: research_technology tech_missiles_4 (Stellaris 4.5.2).

How much does Quantum Missiles cost?

4,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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