StellarisDB

Sentinel Spitter Gun

small weapon component

Sentinel Spitter Gun is a small weapon component in Stellaris 4.5.2. It deals 2–4 damage every 1 days (10 combat ticks) at range 30, accuracy 75% and tracking 10%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Active Countermeasures.

Cost
1Food1Minerals
Power
0
Damage
2–4
Cooldown
1 days
Range
30
ID
SENTINEL_SPITTER_GUN_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
2–4
Cooldown
1 days (10 ticks)
Damage a day
3
Range
30
Accuracy
75%
Tracking
10%
Hull damage
100%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
25%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.1Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

An organ that 'spits' small quantities of corrosive material at exceptional rate. Additional ocular receptors allow for precision tracking of incoming strike craft and missiles.

ID

SENTINEL_SPITTER_GUN_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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