
Active Countermeasures
Active Countermeasures is a tier 0 physics technology (Computing) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Sentinel Point-Defense, Sentinel Snapper Gun and Sentinel Spitter Gun and leads to Interlinked Support Systems. Console: research_technology tech_pd_tracking_1.
What Active Countermeasures unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Arkship Pd Batterycondition
How to get Active Countermeasures
Empires that meet its conditions start with it (start_tech).
What Active Countermeasures leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Sentinel Snapper Gun
- Uses bio-ships
In the game
The best defense is a good offense.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_pd_tracking_1Active Countermeasures: questions
How do I get Active Countermeasures in Stellaris?
Every empire that meets its conditions starts with Active Countermeasures.
What does Active Countermeasures do?
It unlocks Sentinel Point-Defense (ship component), Sentinel Snapper Gun (ship component), Sentinel Spitter Gun (ship component) and Arkship Pd Battery (starbase module). It leads to Interlinked Support Systems.
What is the ID of Active Countermeasures?
The technology's ID is tech_pd_tracking_1. To get it with the console: research_technology tech_pd_tracking_1 (Stellaris 4.5.2).
Source: common/technology/00_phys_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.