
Sentinel Spitter Gun
Sentinel Spitter Gun is a extra large weapon component in Stellaris 4.5.2. It deals 2–4 damage every 0.12 days (1.2 combat ticks) at range 30, accuracy 75% and tracking 10%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Active Countermeasures.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 2–4
- Cooldown
- 0.12 days (1.2 ticks)
- Damage a day
- 25
- Range
- 30
- Accuracy
- 75%
- Tracking
- 10%
- Hull damage
- 100%
- Shield damage
- 25%
- Armor damage
- 200%
- Shield penetration
- 0%
- Armor penetration
- 25%
Cost and upkeep
- Cost
1Food
1Minerals- Upkeep a month
0.8Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
An organ that 'spits' small quantities of corrosive material at exceptional rate. Additional ocular receptors allow for precision tracking of incoming strike craft and missiles.
ID
SENTINEL_SPITTER_GUN_EXTRA_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).