StellarisDB

Shard Accelerator

extra large weapon component

Shard Accelerator is a extra large weapon component in Stellaris 4.5.2. It deals 30–96 damage every 4.25 days (42.5 combat ticks) at range 100, accuracy 75% and tracking 5%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Mass Drivers.

Cost
1Food1Minerals
Power
0
Damage
30–96
Cooldown
4.25 days
Range
100
ID
SHARD_ACCELERATOR_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
30–96
Cooldown
4.25 days (42.5 ticks)
Damage a day
14.82
Range
100
Accuracy
75%
Tracking
5%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
1Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Weaponizing latent static electricity, Shard Accelerators launch magnetized shards of bone at extreme velocities.

ID

SHARD_ACCELERATOR_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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