StellarisDB

Energy Siphon

small weapon component

Energy Siphon is a small weapon component in Stellaris 4.5.2. It deals 8–21 damage every 3 days (30 combat ticks) at range 60, accuracy 75% and tracking 50%. It gives +50 Shield Hit Points. Unlocked by Frequency Tuning.

Cost
—
Power
-7
Damage
8–21
Cooldown
3 days
Range
60
ID
SPACE_WHALE_WEAPON_1
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
8–21
Cooldown
3 days (30 ticks)
Damage a day
4.83
Range
60
Accuracy
75%
Tracking
50%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

What Energy Siphon gives

  • +50Shield Hit Points

Cost and upkeep

Cost
15Alloys — Not: Is design space fauna
  • Not: Is design space fauna
54Food — Is design space fauna
  • Is design space fauna
Upkeep a month
0.1Energy Credits — Is design space fauna
  • Is design space fauna
0.09Food — Is design space fauna
  • Is design space fauna

How to get it

In the game

Modeled after a peculiar biological process observed in the Tiyanki, the Energy Siphon excites the energy transfer medium of targeted enemy vessels.

ID

SPACE_WHALE_WEAPON_1

Source: common/component_templates/00_weapons_critters_space_whale.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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