
Energy Siphon
Energy Siphon is a small weapon component in Stellaris 4.5.2. It deals 8–21 damage every 3 days (30 combat ticks) at range 60, accuracy 75% and tracking 50%. It gives +50 Shield Hit Points. Unlocked by Frequency Tuning.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 8–21
- Cooldown
- 3 days (30 ticks)
- Damage a day
- 4.83
- Range
- 60
- Accuracy
- 75%
- Tracking
- 50%
- Hull damage
- 100%
- Shield damage
- 200%
- Armor damage
- 25%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.5–2 days
What Energy Siphon gives
- +50Shield Hit Points
Cost and upkeep
- Cost
15Alloys — Not: Is design space fauna- Not: Is design space fauna
54Food — Is design space fauna- Is design space fauna
- Upkeep a month
0.1Energy Credits — Is design space fauna- Is design space fauna
0.09Food — Is design space fauna- Is design space fauna
How to get it
In the game
Modeled after a peculiar biological process observed in the Tiyanki, the Energy Siphon excites the energy transfer medium of targeted enemy vessels.
ID
SPACE_WHALE_WEAPON_1Source: common/component_templates/00_weapons_critters_space_whale.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).