
Energy Siphon
Energy Siphon is a small weapon component in Stellaris 4.5.2. It deals 3–9 damage every 3.5 days (35 combat ticks) at range 40, accuracy 100% and tracking 75%. It costs 1 Food, 1 Minerals and uses 0 power. It gives +50 Shield Hit Points. Unlocked by Frequency Tuning.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 3–9
- Cooldown
- 3.5 days (35 ticks)
- Damage a day
- 1.71
- Range
- 40
- Accuracy
- 100%
- Tracking
- 75%
- Hull damage
- 100%
- Shield damage
- 200%
- Armor damage
- 25%
- Shield penetration
- 0%
- Armor penetration
- 0%
What Energy Siphon gives
- +50Shield Hit Points
Cost and upkeep
- Cost
1Food
1Minerals- Upkeep a month
0.2Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Adapted from the natural offenses of Tiyankis, this mutation adds a new organ capable of sapping power from nearby enemies.
ID
ENERGY_SIPHON_SMALLSource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).