StellarisDB

Energy Siphon

small weapon component

Energy Siphon is a small weapon component in Stellaris 4.5.2. It deals 3–9 damage every 3.5 days (35 combat ticks) at range 40, accuracy 100% and tracking 75%. It costs 1 Food, 1 Minerals and uses 0 power. It gives +50 Shield Hit Points. Unlocked by Frequency Tuning.

Cost
1Food1Minerals
Power
0
Damage
3–9
Cooldown
3.5 days
Range
40
ID
ENERGY_SIPHON_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
3–9
Cooldown
3.5 days (35 ticks)
Damage a day
1.71
Range
40
Accuracy
100%
Tracking
75%
Hull damage
100%
Shield damage
200%
Armor damage
25%
Shield penetration
0%
Armor penetration
0%

What Energy Siphon gives

  • +50Shield Hit Points

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.2Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Adapted from the natural offenses of Tiyankis, this mutation adds a new organ capable of sapping power from nearby enemies.

ID

ENERGY_SIPHON_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?