StellarisDB

UV Eye Beam

medium weapon component

UV Eye Beam is a medium weapon component in Stellaris 4.5.2. It deals 10–27 damage every 4.25 days (42.5 combat ticks) at range 40, accuracy 90% and tracking 50%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by UV Lasers.

Cost
1Food1Minerals
Power
0
Damage
10–27
Cooldown
4.25 days
Range
40
ID
UV_EYE_BEAM_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
10–27
Cooldown
4.25 days (42.5 ticks)
Damage a day
4.35
Range
40
Accuracy
90%
Tracking
50%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.42Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

UV projectors shield the retina in order to discharge a more accurate and destructive laser beam.

ID

UV_EYE_BEAM_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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