StellarisDB

UV Eye Beam

large weapon component

UV Eye Beam is a large weapon component in Stellaris 4.5.2. It deals 25–68 damage every 5 days (50 combat ticks) at range 60, accuracy 90% and tracking 30%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by UV Lasers.

Cost
1Food1Minerals
Power
0
Damage
25–68
Cooldown
5 days
Range
60
ID
UV_EYE_BEAM_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
25–68
Cooldown
5 days (50 ticks)
Damage a day
9.3
Range
60
Accuracy
90%
Tracking
30%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.85Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

UV projectors shield the retina in order to discharge a more accurate and destructive laser beam.

ID

UV_EYE_BEAM_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?